![]() ![]() RIGHT CTRL + W/S = Decrease/increase following distance, in steps of 5. RIGHT CTRL + A/D = Adjust left/right offset when following, in steps of 0.5. RIGHT CTRL + F = Start/stop following the vehicle that is in front (if possible). Myself - For the vehicle the player is driving: The action-keys, which can be changed in Options - Controls, are defined in two sets: ![]() vehicle-A follows vehicle-B follows vehicle-C follows vehicle-A - will make the beaconlights repeatedly turn on and off. Turning on beaconlights, when having set up a circular convoy - i.e. This is most obvious when reaching a turn at high speeds, and trying to "get back on track". Some vehicles may start to zig-zag, in the attempt at following the "trail", due to trying to touch every "trail crumb". The speed of followers may not always be 100% accurate as it could be, with regards to how fast/slow they should drive when following the "trail". With the 'Follow Me' mod, a vehicle can be told to follow after another vehicle.īefore telling about the controls, here's a list of known problems that may occur when you use it: Have you ever wanted to make a transport convoy, or just be able to cut grass - dry it - rake it - bale it - pick it up, with multiple tractors all in one go? Added map-icon for vehicle when in Follow mode. Shows active 'leader' and/or 'follower' on screen, when modifier-key is pressed. Russian translations updated by Gonimy_Vetrom. Fixed problem with 'steerable's that are not 'drivable'. Remember to check the support topic for any additional information regarding this mod ![]()
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